Candy Crush Saga: Studio behind game with over 44m monthly users promises more hits
London tech success story King has dominated app charts since launch of deceptively simple puzzle gameĀ
Glance across any tube or bus and chances are youāll catch somebody playing Candy Crush Saga. The deceptively simple puzzle game has stormed the app charts since its launch last November to become one of the most popular commuter distractions across not only the UK but the world.
The game has over 44 million monthly active users, more than Spotify, Pinterest and rival social gaming firm Zyngaās Farmville. Whatās more the Facebook version of the game has helped the studio behind it, King, unseat Zynga as the number one games maker on the social network.
Tucked behind Oxford Street, King is a London tech success story. Its colourful walls carry murals of the cartoonish characters that have helped the firm earn an estimated $600,000 (Ā£387,000) a day and propel the company to a rumoured stock market float later this year.
But Riccardo Zacconi, the companyās co-founder and chief executive, is a somewhat unlikely King-maker.
At 46 and with a thin-skinned irritability, Mr Zacconi, shares more in common with traditional office managers than the stereotypical young, creative start-up boss.
āIn my mind time passes much slower,ā says the towering Italian when asked to recall when the London office opened. Nor is King an overnight success story ā this year marks the firmās tenth birthday. Mr Zacconi co-founded the company with Tiny Rowlandās son Toby, among others, in 2003, originally developing small-stakes gambling games for then-popular sites such as Yahoo and MSN.
At the time Mr Rowland called it āthe female Party Pokerā and its success attracted the attention of private-equity firm Apax Partners and venture-capital firm Index Ventures, who invested about $50m in 2005.
The onset of the age of Facebook created a hiccup in Kingās growth, but in 2011 a now Rowland-less King moved on o the social network with Candy Crush Saga and a year later on to mobile when Mr Zacconi spotted the potential of both. Since then its growth has been explosive, with Facebookās gaming boss calling King āthe poster child for the fast-growing European gaming industryā.
āWhen we develop a game for Facebook and mobile we know that game is very likely to be a success as it was a success on King.com,ā says Mr Zacconi. The companyās longevity means it has more than 200 games on its website, and the site acts as a testing ground.
So far King has launched just eight games on Facebook and three on iOS and Android devices ā Candy Crush Saga, Bubble Witch Saga and Pet Rescue Saga. Simplicity is the key to the games. Candy Crush Saga, by far its biggest hit, starts off easy enough ā get three of the same types of candy in a row to earn points. But as you progress over its 300 levels, things become more complex but remain just as addictive.
āThe games are easy to learn, but theyāre difficult to masterā, says Mr Zacconi. Each level is designed to take a maximum of three minutes, a timeframe Mr Zacconi calls the āminimum common denominatorā for consuming content ā the length of a tube stop or a queue for a coffee. āYou donāt need to dedicate hours to be able to play the game.ā
Another reason for Kingās success is that games synchronise across devices. Leave a level of Bubble Witch Saga on Facebook and you can pick it back up on your iPhone exactly where you left off.
Synchronicity sets King apart from other developers, but means it is competing against more rivals than most.
āOn Facebook you have Zynga, on mobile you have Supercell and you have Rovio. However, if you look at Rovio or Supercell on Facebook theyāre not big,ā explains Mr Zacconi. āOur target is to become the key player on all platforms.ā
So far theyāre doing well. Earlier this year Candy Crush Saga overtook Angry Birds as the worldās most popular game and across all platforms Kingās titles have more than 26 billion gameplays a month.
Earlier this year, Mr Zacconi said 65 per cent-70 per cent of Kingās players were females aged between 25 and 45 and the company had over a million players in the UK.
Kingās games are free to play but users can buy extra lives and āadvantagesā in-game, which is the firmās main source of revenue.
The company has been in profit since 2005, longer than many London tech firms have even been incorporated, and the success seems to be down to Mr Zacconiās business-minded approach.
Mr Zacconi, who started in consultancy, is not involved with the creative side but has set up a factory-like production line, with multiple small teams working on games for a maximum of three months. Theyāre then tested out on Kingās website and if they fail, only three monthsā work is wasted.
As Candy Crush Saga and Bubble Witch Saga show, Mr Zacconi only needs a handful of hits to generate big results. In June King abandoned advertising on Candy Crush Saga altogether because it was making so much money through in-app purchases. Mobile monetisation firm Think Gaming estimates King is making more than $600,000 a day from the game.
The Wall Street Journal recently reported that King had hired a cabal of bankers to handle a possible IPO but Mr Zacconi, who worked at an online portal sold to Lycos during the late-Nineties dot.com boom, is cagey on the subject. āItās one of the options but at this moment in time Iām focused 100 per cent on building the business.ā
Rival Zynga suffered a disastrous IPO, with shares falling 70 per cent since their debut in December 2011. But Mr Zacconi is confident King can avoid a similar fate.
āThe growth model is very simple. If you think we have a portfolio of 200 games, weāve launched eight on Facebook and three on mobile. We are still at the beginning of this.ā
King, which has offices in Stockholm, Barcelona, Bucharest, Hamburg, Malta, Malmo and San Francisco, plans to hire 300 staff this year, 50 of those in London. Mr Zacconi, who lives in London with his Chinese-Swedish wife and son, also wants to crack Asia: āThatās one of the focus points of this year. Weāve set up a growth team.ā
With Mr Zacconiās workmanlike dedication and Kingās well-stocked production pipeline, itās unlikely that the companyās crown will topple any time soon.
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